VALERIE CASEY
I am a designer. I work with companies all over the world on challenges ranging from creating new products and services, to transforming organizational processes and behaviors. My work focuses on new ways to problem-solve and collaborate. Even though my approach is often theory-based, I like prototyping ideas more than just talking about them.

You can reach me at valeriecasey [at] gmail.com


Official bio:

Valerie Casey is a globally recognized design leader and innovator. She was named a "Guru" of the year by Fortune magazine, and a "Master of Design" by Fast Company. Valerie is a leading thinker and practitioner in the areas of open innovation and design thinking.

Valerie is the founder and Executive Director of the Designers Accord, the global coalition of designers, corporate leaders, and educational institutions focused on creating positive impact. In 2007, Casey founded the non-profit and through her leadership, it has grown to be one of the most influential organizations in the design world. Fast Company writes that the Designers Accord is "on a path to change the culture of the creative community from bottom to top, and with it, the way everything is made, from toothbrushes to airplanes."

Valerie currently leads the digital experience practice at IDEO, where she specializes in helping organizations understand, shape, and ultimately capitalize on their internal and external networks to address cultural, economic, and environmental challenges with greater agility.

Prior to IDEO, Valerie was Executive Creative Director at frog design, where she led the design research and design strategy practices worldwide. Previously, Valerie was an Associate Partner at Pentagram Design, where she built the interaction design practice in San Francisco. She was also Associate Creative Director at vivid studios.

Valerie lectures on design throughout the international community, and is an adjunct professor at California College of the Arts. She holds a master's degree in cultural theory and design from Yale University and a BA from Swarthmore College.

I am the founder and executive director of the Designers Accord, a global coalition of designers, educators, strategists, researchers, engineers, and corporate leaders, working together to create positive environmental and social impact.

Adopting the Designers Accord provides access to a global community of peers who share passion, ideas, and best practices around sustainable innovation. The premise is that our influence grows exponentially when we act together.

Since July 2007, over 150,000 members of the creative community, representing one hundred countries and each design discipline, have joined the Designers Accord. In addition to dozens of academic institutions and corporations, almost every major global design consultancy has adopted the five guidelines.

Read more about it on the Designers Accord website. You can follow the Designers Accord on Twitter too.


Featured Work / Opinions / Accolades
DMI, 09
Rotman, 09
Metropolitan Home: Design100, 09
AXIS magazine, 09
Sustainable Industries' First Ladies, 09
SHIFT, 09
Fortune: Gurus, 08
Fast Company: Master of Design, 08
Creativity, 08
GOOD magazine: Portraits, 08
PRINT, 08
AdAge, 08
ACM Interactions, 08
Dwell, 08
Core77, 08
Adweek, 08
Treehugger, 08
Unbeige, 08
Environmental Leader, 08
BusinessWeek, 07
form magazine, 07
Design Indaba magazine, 07
frog Design Mind, 07
Core77, 07
Strategic Management of Technological Innovation, 06
Forrester Research, 06, 05
MIT Journal of Performance Studies, 05
Gizmodo, 05
New York Times Magazine, 04
MIT Technology Review, 04
Yale University Enclave Symposium, 04
Retrospecta magazine, 03, 04
Axis magazine, 02
Effico magazine, 02
SHIFT, 02
Japan's Web Designing Magazine, 01
IDG's Web Design Studio Secrets, 00
Macworld magazine, 00
New Media Magazine, 00
C|NET, 00
Critique magazine, 00
Netscape, 99, 00
Adobe Web Gallery, 99, 00
Adweek, 99
Fast Company, 99
ZDTV, 99
Japan's MdN magazine, 99
SF International Multimedia Summit, 98
Adobe Web Page Design book, 97
Ventana Press Photoshop book, 96
San Francisco Art Institute, exhibit, 95, 96
Photographer's Forum magazine, 94

Professional engagements / Speaking
International Design Excellence Awards (IDEA) Judge, 09
"Open Innovation and the Sociology of Change" PINC - Amsterdam, speaker, 09
"Enabling Sustainability through Design Thinking" Microsoft: UX Speaker Series, speaker, 09
"Creating the Conditions for Change" AIGA Seattle speaker, 09
"Urban Arteries: Separation as the New Connectedness" CEOs for Cities, speaker + panelist, 09
"Breaking the Rules" Philip Johnson's Glass House Conversations, participant, 09
"Creating Positive Impact" Japan Society-JIDPO symposium - Tokyo, speaker + panelist, 09
"Supernormal" Adobe: Designing for Sustainability roundtable, speaker, 09
"Innovation as a Green Strategy" State of Green Business conference, panelist, 09
"Design for Social Impact" Walmart: Spark of Inspiration Series, speaker, 09
"Design and Sustainability" Sustain 08, speaker, 08
"Networked Culture" MIT Systems Thinking Conference, speaker, 08
"Creating the Conditions for Change" Philadelphia Design Week, speaker, 08
"Call to Arms: The Designers Accord" Fast Company Masters of Design annual event, speaker, 08
"Design Thinking and Sustainability" Environmental Grantmakers Association Annual Retreat, speaker, 08
"In conversation about the Designers Accord" Dwell on Design, speaker, 08
"Designers Accord Townhall Meeting" o2 Bay Area series, speaker, 08
"Discussion with a panel of Designers Accord Adopters" Sustainable Brands, speaker, 08
"Inspiring sustainability: the Designers Accord" IDSA Midwest Conference, keynote speaker, 08
"(Re)introducing the Designers Accord" Compostmodern, speaker, 08
"The Wisdom of the Crowd, and the Designers Accord" Institute for the Future, speaker, 07
"Sustainability in Action" Sarasota International Design Conference, speaker, 07
"Crowdsourcing" IDSA Connecting, speaker, 07
"Design's Green Limits" AIGA NEXT, speaker, 07
"Crowdsourcing" AIGA/Apple lecture series, speaker, 07
"The Shades of Green" frog's Design Mind lecture series, host, 07
"Green Design" DMI, speaker, 07
"Business Value of User Experience" Microsoft Expression Kickoff, panelist, 07
"Clean Design" frog's Design Mind lecture series, host, 07
"10 Ideas for Innovation" HP Labs annual internal event, speaker, 07
"Crowdsourcing" IIT's about, with & for Conference, speaker, 06
"Strategic Technology Innovation" NYU Stern School of Business, speaker, 04, 05, 06
"Consumer Behavior" NYU Stern School of Business, speaker, 04, 05, 06
"Product Concept Design and User Research" NYU Interactive Telecommunications Program, speaker, 04
"Networked Interactions in Urban Space" Parsons School of Design, speaker, 04
"High-Tech Product Development" Columbia Business School, speaker, 04
"Creating Technology-Facilitated Experiences in Cultural Institutions" ICHIM Conference: Louvre, speaker, Paris 03
DNA PDX, Portland Design Festival judge, 03
"Factors in User-Centered Design" Numer Conference: Centre Pompidou speaker, Paris 02
"Iterative Design and Usability" Seybold : San Francisco panel, 01
"Designing Digital Media" SF City College Digital Media Program, lecture, 01
"Interaction Design in Review" SF Women on the Web workshop, speaker, 01
"Non-linear Narrative Shorts Online" SF International Film Festival panelist, 00
"Interface Design and Usability" University of California Berkeley lecturer, 00
PlayTV's featured designer and guest, 00
"Branding: Creating the User Experience Online" UC Berkeley lecturer, 99
Interaction Design Studio Stanford University juror, 99
"Creating Digital Media" SF Mayor's Youth Education Program lecturer, 99
Macromedia New Product Advisory Board, 97-98

Teaching
Adjunct Professor, California College of Art, 07-present
Design Instructor, UC Berkeley, SFSU Multimedia Studies Program, 98-02
SFSU Multimedia Studies Board, Curriculum Advisor, 97-99
Experience

Head of Digital Experiences
IDEO
Provide strategic leadership for client relationships. Help companies and other organizations understand, shape, and ultimately capitalize on their internal and external networks to address cultural, economic, and environmental challenges with greater agility.
Clients include: Samsung, AT&T, Microsoft, KODA, IDEO (07 - current)

Executive Creative Director
frog design
Led global user experience, design strategy, and design research. Directed multidisciplinary, cross-studio teams in developing the design vision across product, digital, and brand platforms.
Clients included: Barnes & Noble, HP, Sprint, ESPN, TiVo, OpenTV, Cisco, MTV, Virgin Mobile, Samsung, ETS, Johnson & Johnson, Prudential, XM, Liberty Media, Kimberly-Clark, Intel (04 - 07)

(Graduate school from 02 - 04)

Associate Partner
Pentagram Design, San Francisco
Led the interaction design group, providing strategic definition and design for interactive projects; Developed strategic and creative programs to optimize user experience for products, environments (museum, office, retail), software, and websites.
Clients included: Vulcan/The Experience Music Project, Dell, Logitech, Nike, Evoke, Potlatch Paper (01 - 02)

Creative Director
frog design, Silicon Valley
Led the digital media team designing strategic, interactive, and visual solutions for online projects and products; Developed design methodologies and best practices; Provided project direction for the design and technology teams.
Clients included: SONICblue, Symantec, frogwerk, i2 (00 - 01)

Associate Creative Director
vivid studios, San Francisco
Developed the creative vision for online ventures and ecommerce websites in the areas of brand and business strategy, information architecture, user experience, and technology.
Clients included: More.com, Coca-Cola, FinAid, Edgewood Creek, OpenAuto, HealthAxis (97 - 00)

Designer
Freelance in San Francisco
Designed information architecture and graphics for rich-media, editorial websites, film.
Clients included: Microsoft, National Geographic, Miller Freeman, Torani Syrups, Electravision, Dancing Girl Productions (93 - 97)



Types of projects I work on
Social networks
Community development
Organization transformation
Mobile phone design
Educational product concepts
Children's safety product concepts
Product accessory strategies
Future-of-retail concepts
Mobile phone feature strategies
Global retail ad campaigns
Health and beauty products
Infant products
SMB web business
Consumer out-of-box experience
Food platform development
Financial services websites
Organizational behavior modeling
Satellite radio
Food distribution web platform
Auto purchasing website
Heads-up display concepts
Mobile museum guides
Kid's rich-media websites
IT management products
Companion website for tv programming
E-commerce websites
Museum wayfinding
Mobile sports products
Marcom websites
Web community forums
Consumer web-based software
Business web-based software
Airport terminal design concepts
Consumer webpads / tablets
In-store kiosks
Corporate intranets
Retail interactive video concepts
Mobile photography strategies
Lifestyle product concepts


Education
Yale University
Master of Environmental Design (Design/Cultural Theory), 04

Swarthmore College
BA English Literature, additional focus Psychology, minor Women's Studies, 94


Graduate thesis work / Cultural theory
The essays in this collection were written and published as part of my graduate studies, and explore how cultural knowledge is shaped through representation and display. This discourse remains central to my perspective on design thinking and design practice.

I selected the museum as my object of investigation because it illuminates so well the political, performative, and individual aspects of culture effect. Each of these three text argues that the museum acquires social authority by controlling ways of seeing. The first paper offers an historical investigation of the evolution of modern museum practice by theorizing three primary typologies of display: legislative, interpretive, and performative. The second paper builds on the framework of the first, and further develops the notion that the museum is a space of social performance, and always has been. The third essay examines the conditioning of object value in the museum, and proposes a new interactive paradigm for the museum experience.

This work is situated in the ongoing museological debate that claims the contemporary museum is in crisis. I contend that the traditional - and dismissive - critical views of contemporary museums neglect to discern how complex and non-traditional museum experience has already become. Further, the contemporary museum is at a tipping point where museum visitors' reception of new techniques of display can actually open up museal experience, rather than simply disrupt the closed contemplative circuit and so diminish viewer relations with objects.

Each essay in this collection varies slightly in tone based on its target audience. As such, the collection as a whole enacts the performance of research and writing.

The Museum Effect
Gazing from Object to Performance
in the Contemporary Cultural-History Museum


Staging Meaning
Performance in the Modern Museum


The Technocratic Museum
Art in the Age of Networked Communication